It’s been ages since I’ve paid attention to statistics, and I’ve had little education in it because I followed the other math course in Hight School. That might explain why I liked this article that was linked on slashdot. It is a piece about statistics in game design, but it also was a refresher of many things I know in the back of my head, but had quite forgotten. If statistics is old hat for you it probably won’t have much to over, but if it had sunken away a little, or if you want to test how it can help in your design of a game, go read it, it is good and a fun read (and written by a former mechanical engineer who has style if you don’t mind the cheesy pictures).

*edit* The first part of the series is an interesting read as well.

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